EVE Online's starry realm of New Eden is a vast expanse of more than 7000 star systems, which we have so far experienced almost exclusively from a distance aboard swooping starships or in the colossal interiors of mega-scale space stations. But all the while, I've imagined what might be going on down on these lonely planets I'm sailing by at impossible speeds. EVE Vanguard, a new shooter module for EVE Online built in Unreal Engine 5, will let us set foot on them and scavenge their riches in person. Well, sort of.
This isn't CCP's first attempt at an FPS set in the EVE universe. From 2013 to 2016 they operated Dust 514, an on-foot experience that was eventually shut down due to low player numbers. Vanguard represents a fresh attempt at introducing a human-scale component to EVE, which the developers hope will eventually combine to create a complete sci-fi experience on the ground and in space. Rather than being sold as a separate game, like Dust, Vanguard is being described as a "module" for EVE, which will use the same launcher and be free to play.
The EVE universe is full of high-concept, high-tech ideas, and Vanguard is no exception, so stay with me here. When you load up Vanguard, you will be taking on the role of an "Infomorph." This is separate from the capsuleer character who pilots your starships in EVE Online, though they similarly make use of cloning technology to achieve functional immortality. This character will "burst" their mind into specialized war clones called Vanguards, who are the ones that actually do the running and the shooting. If you die, you can just activate a new clone.
The gameplay we've seen so far definitely takes a lot of cues from the extraction shooter genre. You'll deploy your clone
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