Monetization in gaming is, at times, seemingly out of control. From feeling nickel and dimed at every turn in some free-to-play titles to companies charging for head-start access and beta testing, it feels like there is no limit to the ways a major game company will try to get us to crack open our wallets.
EVE Online is itself a free-to-play game that has multiple ways to crack open those wallets to support the development. From buying PLEX to either pay your monthly sub of Omega time to buying skins and even, at times, bundles with in-game items, EVE’s monetization isn’t one of the more egregious models out there. Yet its current plan to monetize its upcoming FPS module, EVE Vanguard , is a refreshing take on the part of the industry that feels somewhat out of control.
EVE Vanguard was officially revealed last week during EVE Online’s semi-annual fan convention in Iceland, EVE Fanfest. The FPS module takes place in the EVE universe and, from day one, will directly impact the world of EVE Online through the player's actions on the ground.
Yet to gain entry into the world of EVE Vanguard is surprisingly simple: be an EVE Online Omega account, and you’re good. It ties into the overall “one game, one team” approach CCP Games is taking with Vanguard . This isn’t a separate title like you might traditionally think — it’s simply an expansion of the EVE Online universe. It’s, ultimately, at its core, part of the whole. This means that EVE Vanguard is not free-to-play, but rather packaged as a value-add on top of the regular Omega account perks.
As a result, the way it’s initially being monetized is the same: Omega subscriptions. Because of this, the dev team doesn’t have to worry about monetization strategies
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