At EVE Fanfest last week, I sat down with EVE Online game director Snorri Árnason for a wide-ranging chat about where the one-of-a-kind sandbox space MMO has been in recent years and where it's going. We talked about big things like Dust 514 and EVE Vanguard, with Árnason lamenting that if the former had been on PC «it would literally still be alive», but a smaller comment that also struck me as interesting was one in which Árnason expresses ambition to have football-style analysis of EVE's great battles.
«Basically the brand identity is big battles… and what does that mean?» says Árnason. «How do we express the battles better ourselves? Because they're all self-reported. How can we put people into the action? How can we produce a non-tidi [non time-dilated] playthrough of the battle, a replay? How can we talk about the tactics that were happening but no one really noticed?»
Árnason's proposed solution links into his passion for football. «Look at the postmatch coverage, the talking heads explaining what was good in this play, how did that team mess up? I would love to watch those kinds of things [because] hearing those stories makes you realise this is so much more complex than we expect.»
EVE's director reckons that, as with so much relating to this unique game, the path to this is through giving players the tools to do it themselves.
«I would love to be able to let players download battles 24 hours later in some kind of format that they can use to do a timeline out of it,» says Árnason. «They can watch a replay of the battle, work out coordinates… let's see what they do. The players are better than us for this and have all kinds of skills we don't. So give them the assets, let them actually render the battles in full
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