EVE Online shocked attendees by pulling the veil back on its upcoming FPS made by the London dev team. EVE Vanguard is a new PvPvE extraction shooter made in UE5 that will be integrated with EVE Online from day one.
EVE Vanguard is a stand-alone FPS module in EVE Online, downloadable from the EVE launcher and integrated with the MMO from day one. Vanguard sees a new generation of Warclones descend onto the surfaces of the planets that scatter New Eden, fighting for survival and taking contracts to help their factions, alliances, or just themselves in the broader scope of EVE Online.
At its core, EVE Vanguard looks to be an extraction shooter, where players will take a contract, drop to the surface, scavenge for materials, and complete objectives. Once completed, you'll need to extract back to orbit, all the while contending with other players and the environment itself. Brought to life using Unreal Engine 5, using all the bells and whistles, including Nanite, EVE's shooter looks realistic, with the dev team making a special note to highlight that the aim isn't to look cinematic like other shooters, so you're not going to see things like crazy lens flare, chromatic aberration, and the like. Instead, everything is aiming to look grounded in reality, especially with regard to equipment and weaponry.
There's no space magic in EVE Online, so weapons look functional, though there are still some incredible sci-fi flares thrown in. I especially loved the way looking down the sites expands a holo screen that shows more information, such as the type of ammo an enemy might be resistant to versus others.
Since this is still the EVE universe here, the aim is to ensure that every way you can play EVE Online is somehow represented in Vang
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