Ranged weapons allow characters to fight from afar in . You can build classes like Rogue and Ranger to specifically be dedicated archers. Even more melee-focused classes should carry around a crossbow in case the terrain becomes inhospitable.
The vast majority of ranged weapons utilize Dexterity for their attacks and damage. However, ones that are thrown rather than shot will instead use Strength. It is also a good idea to have a good backup melee weapon in for the times when enemies get too close for ranged attacks to be practical.
The Joltshooter is a possible reward for saving the people at Waukeen’s Rest. This is the same location where Miri is trapped in a burning building. Another victim is Counsellor Florrick, who is stuck in the eastern wing of the same lodge. If she is saved, you will be presented with several potential rewards. This includes Sparky Points, Spellsparkler, or Joltshooter. The other two items are meant for melee and casters, respectively. If one of the party members is a primary archer, then Joltshooter should be your selection.
The Joltshooter is a special Longbow in a it deals 1d8 piercing damage at its base but has no bonus to attack. However, it also stores two Lightning Charges per hit. Each charge grants one lightning damage per next attack. If you save up to five charges, this increases to 1d8 damage. Additionally, several other pieces of equipment can use charges. This includes the Lifebringer circlet, which gives temporary hitpoints.
The Blightbringer is a scarce quality Shortbow found in 's Act 3. It is available for purchase from Entharl Danthelon, who runs Danthelon’s Dancing Axe in Wyrm’s Crossing. It has a base price of 600 gold but will be lowered if you first give Danthelon
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