Battlefield 2042 had some problems when it launched a couple years ago, but I said then that it was a fun game, and I say it again now: It's fun! I feel a little less alone in thinking so lately, because it's presently sitting at the respectable position of #13 on Steam's list of top games by daily players, which of course doesn't include players who own it on console or other PC stores.
Pretty good for a game that was once being called, in polite and impolite terms, a complete disaster.
It helps that BF2042 just had a free weekend, but that free weekend is over and its daily peak is still hitting 90,000 to 100,000, the highest Steam numbers the game has seen since launch by a lot. The biggest factor here is its currently discounted price of $10, but whatever the reasons, this is the most enthusiasm I've seen for DICE's latest large-scale multiplayer shooter since 2021 (if I'm not including enthusiasm for hating on it).
What many thought of as the new worst Battlefield is still recognizable as the game that launched two years ago, but its peculiarities and series firsts have been hammered into more traditional shapes. More cover has been introduced to the big vacant fields that characterized its maps at launch, class distinctions have been added (though without losing its new character abilities), and the currently available playlists feature only 64-player matches, rather than the 128-player matches that were once at the top of Battlefield 2042's feature list.
The full suite of «core feedback» changes was documented in great detail, and it's also gotten multiple seasons worth of new maps and guns and vehicles.
Regarding 128-player games, I'm sure they'll return in a future Conquest playlist, and there are 128-player
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