Final Fantasy 7 Rebirth has taken less than four years to develop thanks to team chemistry.
Between 80-90 percent of the Final Fantasy 7 Remake development team have continued their work on Rebirth, allowing for efficient development, its director has said.
«It was quite clear who to go to if we had a certain question or problem we were trying to solve,» director Naoki Hamaguchi told Bloomberg. «We were able to work together as a team, achieve this great flow and tempo of game development.»
Hamaguchi was in high school when the original Final Fantasy 7 was released in 1997 but is now director on Rebirth, following his work as co-director on Remake alongside Tetsuya Nomura.
«I want to put my best foot forward,» he said, adding his aim is to ensure this new game «reaches the consumer of today.»
«That's where I believe my role comes in as a younger creator within this team,» he said.
Further details on the game have also been revealed after being shown at the Thailand Games Show, along with other interviews with Hamaguchi.
In an interview with GadgetMatch, Hamaguchi said Rebirth would still be accessible for new players.
«We understand that FF7 is a difficult title to get into today. But [Rebirth] is developed very meticulously so it won't feel unnatural when you start playing. All the tutorials will be there,» he said. «We have created everything carefully so that even a new player can enjoy the game.»
In that same interview he was asked about that moment fans are expecting: «There will be a surprise in this version as well.» Let speculation continue.
GeekCulture, meanwhile, has reported that the Whispers from Remake will return. «In the previous game, we brought in the Whispers, so for the player, they can
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