for 5e adds a lot of utility and lore to the much-loved Deck of Many Things magic item. For decades, players have been able to draw a card from the Deck for a random and sometimes game-changing effect. The newest version has been expanded in ways that will ensure players and DMs have resources of all kinds for almost any kind of game they want to run.
The new 5e version introduces dozens of new cards that characters can draw and interact with. On top of that, has nearly three dozen new monsters and NPCs for players to encounter, all tied into the Deck's lore. These include creatures summoned by the magic that created the Deck in the first place, new factions working to find and protect or destroy the Deck, and even chaotic creatures simply themed after some of the more interesting effects found on the cards.
The Fate Hag is tied to the very powerful card, The Fates. The card makes it so that any character who draws it can change or avoid one event from the past. Fate Hags "." They have a powerful legendary action called Destiny Curse that not only imposes disadvantage on a character's ability checks, attack rolls, and saving throws so that they are more likely to fail, but when that character fails one of those rolls, they take 2d6 force damage which is unlikely to be resisted.
Related: What Neverwinter Hags Are Favorites Among D&D Game Devs
The Harrow Hound is a part of the Grim Harrow, a group of souls who have been killed by the avatar of death, which is itself summoned by the Skull card in the Deck of Many Things. If the hound gets the scent of a creature in possession of the Deck, it can follow them across planes until its prey is located. If a party of adventurers comes across the Deck, seeing a nearby Harrow
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