I really should know better than to lose my gourd over a game before it even has a gameplay trailer, but the first peeks we've gotten of Arkane's Blade adaptation already have me excited. In addition to the brief teaser at The Game Awards, Arkane Lyon art director Sebastien Mitton recently shared three pieces of concept art for the upcoming action game.
This first image shows the Daywalker looking over an open Parisian plaza, and it gives me strong Dishonored vibes. You've got that distinctive 19th century European architecture contrasting with harsh industrial tech—it's practically screaming artist Viktor Antonov's iconic designs for Half-Life 2 and Dishonored.
The perspective also gives me hope that Arkane's open-ended, vertical level design will find a home in this change of genre (or at least perspective, from first person to third). Given the setting, I also can't help but think of Arkane's canceled pre-Dishonored project, The Crossing, an experimental shooter that was also set in Paris.
The sign in the distance roughly translates to «breaking curfew is prohibited,» which lines up with the teaser showing us Paris shutting down at nightfall. You get this picture of Paris combatting a full-blown vampire insurgency, with Blade brought in to deal with it. I'm also wondering if this curfew might tie into a day-night cycle of some kind, with more non violent activities in the daytime.
The next piece shows Blade getting swarmed by a cloud of bats while listless vampires look on from a nearby subway car. This one doesn't quite have as many details to pluck out, but come on, if you're making a neo-noir vampire fantasy, you're probably going to have a subway/sewer level or three.
The last bit of concept art is the one that
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