Developer Titan Forge Games announced Smite 2, the sequel to the long-running hit MOBA, during the opening ceremony of the Smite World Championship at Esports Arena in Dallas, Texas. Fans have been hoping for a sequel for a long time now – the original game is entering its eleventh year.
Smite is a third-person competitive multiplayer game in which teams of five, taking the roles of gods, mythical figures, or even Teenage Mutant Ninja Turtles (thanks to crossover skins), battle to complete objectives and destroy the opposing team’s Titan. The game’s easy-to-learn playstyle has earned it over forty million players, half of whom play on console thanks to its controller-friendly setup.
In a pre-recorded keynote, several members of the Smite 2 design team laid out their vision for a sequel that is “Smite, but better.” In a press event beforehand, Titan Forge general manager Travis Brown said that the team wants Smite 2 to have “more impact, more strategy, and more creativity.”
Rebuilt from the ground up in Unreal Engine 5.2, Smite 2 is not only to have better graphics, but a more immersive feel. The game is about combat between classical gods from real-world mythology, after all, so the power fantasy is crucial! Bigger effects and environmental details go a long way to making that sense of power a reality. As art director Ben Knapp said, “Smite 2 should just feel better.”
Several iconic gods from the original Smite were shown during the keynote, including Ymir, Anubis, Kukulcan, Anhur, and my personal favorite, Bellona. The team noted that while some classic characters would remain unchanged, others would receive new mechanics; Ymir was singled out for his Ice Wall ability, which will now knock players up and away if
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