SMITE 2 has revealed that the skins from the first game cannot be ported to the sequel, as doing so would take 246 years, according to the developer. SMITE is one of the most iconic MOBAs ever produced and is back in the spotlight because of SMITE 2.
Launched in 2014 by Hi-Rez Studios, SMITE takes inspiration from Greek mythology and others such as Chinese, Egyptian, and Hindu to create its roster of over 100 playable characters. SMITE offers different game modes, the most popular of which is Conquest, in which players face off in League of Legends-style 5v5 matches intending to destroy the Titan at the center of the enemy base. But the internet went into a frenzy when, 10 years after releasing the first title, Hi-Rez announced SMITE 2. Marking the beginning of a new era, SMITE 2 will use Unreal Engine 5. Because of this technological leap, SMITE 2 has revealed that it won't bring important content from the first game into the sequel.
Art director Sherri Harney explained that SMITE skins cannot be transferred to SMITE 2, as doing so would cost 246 years of work. During the official announcement keynote, the dev said that the «hard call» was made in the early stages of SMITE 2's development. Harney also revealed that the game has over 1,600 skins released, from SMITE's collaboration with the metal band Slipknot to visuals inspired by popular franchises such as G.I. Joe, Magic: The Gathering, and RWBY. Art director Ben Knapp also explained that porting a single SMITE skin to SMITE 2 with just the effects would take about two months, and it wouldn't include any meaningful improvements.
To compensate SMITE and SMITE 2 players for this decision, Hi-Rez has made two announcements, the first being Legacy Gems. With this system, SMITE 2 players will receive virtual currency proportional to what they spent buying SMITE skins. The second announcement is the Divine Legacy event, which will reward SMITE and SMITE 2 players. For SMITE 2 players, they can unlock rewards in
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