In the grim darkness of the far future, you're not rewarded for being good, and many think that should be the case in games, too.
It's common practice for developers to reward players for making what's considered the good choices - morally speaking - with an easier experience by showering them with items, stat boosts, and other advantages that give them a leg up in the game. This isn't the case when it comes to Warhammer 40,000's recently launched CRPG Rogue Trader, as one disgruntled do-gooder recently discovered.
In a post on the Steam forums, they explain that despite trying their hardest to be nice - or as nice as they can be given that they're, as they put it, "a colonial fascist officer for a religious-fascist empire" - Rogue Trader doesn't appreciate their efforts. "The game punishes you with negative narrative consequences and even permanent debuffs on your character if you try to be MINIMALLY good," they write. "[It] never shows the consequences of my 'good boy' decisions, unless they are bad consequences."
This has sparked a debate over good and bad choices in games and whether taking the moral high ground should offer better rewards and an easier experience. Judging by the comments, it seems a great many feel that it should, in fact, make things more difficult.
Twitter user Erika Chappell argues that getting rewards for doing the right thing is "a huge problem" in RPGs as it can lead to players selecting the good option for the wrong reasons. "Rogue Trader does let you try to do right, at a cost," they write. "If incurring costs from doing the right thing stops you, you aren't actually as good a person as you thought." They add that it's simply not reflective of the real world: "In real life, most of the time,
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