Today, Hi-Rez Studios has announced SMITE 2, the sequel to the popular free-to-play action MOBA game released ten years ago on PC before making the jump to consoles. Over 40 million users have played the game at some point, but now Hi-Rez is moving into the future.
The developers are saying this is a true sequel that aims to be the next-generation action MOBA, featuring dynamic lighting, physically based rendering, cloth simulation, more detailed models, and more. It's currently powered by Unreal Engine 5.2, with plans to upgrade soon to Unreal Engine 5.3. The goal is to take the core of SMITE and make it better, more streamlined yet deeper at the same time on the gameplay level. Targeted improvements are being made in specific areas to accomplish this. The Relic and Item systems have been fully overhauled to open up greater experimentation potential. The items in the inventory can potentially have an active effect (like Blink) beyond just passive improvements. Gods are also no longer magic or physical; each god can specialize in Strength or Intelligence, offering various playstyles.
Moreover, the abilities of the gods, the playable characters in this mythological MOBA, will be more impactful and spectacular. For example, Ymir's wall now knocks up enemies and can be used to rocket jump. Anubis will have new, smoother animations. And there are brand new gods as well, such as Hecate, the Greek goddess of sorcery.
She has been the number one request from the community for many years and will finally be playable in SMITE 2, bringing a ranged playstyle with her magic abilities. Hecate can reach through dimensions and travel within the liminal space. She's the first of five new gods coming to the sequel at launch.
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