Sanzaru Games wants to build the killer app for the soon-to-release Meta Quest 3. has roomy shoes to fill – it serves as a follow-up to one of VR’s best-reviewed games – but it’s meeting expectations with confidence, if our recent hands-on preview is any indication. Regardless if players have experienced the original, promises an attractive, content-rich, highly responsive VR experience, a sizable mythological adventure that feels like a signature value proposition for a new platform. And, even though it will accompany Meta Quest 3 headsets as a pack-in when it releases in December, owners of Meta Quest 2 headsets will reportedly have the option to purchase it separately as well.
took a recent opportunity to play through the substantive introductory sequence of (and a bit more, besides) and walked away inspired by the game’s demanding combat, refined visual aesthetic, and heaps of promised content. It’s a game whose pillars – storytelling, sandbox exploration, intense physicality – all seem to have received equal development care and attention, and our preview felt like a best-in-class experience that merges the various potentials leveraged by VR into a compelling package.
Related: Meta Quest 3: Price, Release Window, & How It Compares To Quest 2
starts off immediately after the events of the original, trapping the Cosmic Guardian in a Nordic inn on the edge of reality with some familiar phantasmal patrons, like the gods Thor and Tyr. A mysterious ankh leads a massive bird to suddenly plow through a wall, throwing the player into a boss fight on a glacial plateau with only a nearby sword for protection.
After a scuffle which sees the Guardian batting back projectiles, dodging AOE attacks, and slicing at the bird when
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