The Court of Justice of the European Union has dismissed an attempt by Valve to convince it that the geo-blocking of Steam game activation keys did not infringe on EU law, reaffirming its finding from 2021 that «Valve and five PC videogames publishers unlawfully restricted cross-border sales of certain PC videogames that are compatible with that platform».
In a ruling released on September 27, the General Court restated its 2021 judgement that Valve, alongside Bandai Namco, Capcom, Focus Home, Koch Media, and Zenimax had «participated in a group of anti-competitive agreements or concerted practices which were intended to restrict cross-border sales of certain PC video games,» by «putting in place territorial control functionalities during different periods between 2010 and 2015» which were used to «eliminate parallel imports of… videogames and protect the high royalty amounts collected by the publishers, or the margins earned by Valve.»
If you're not up to date on Valve legal news, this is the latest step in a journey that began all the way back in 2017, when the European Commission announced a set of investigations into companies that it thought might be «breaking EU competition rules by unfairly restricting retail prices or by excluding customers from certain offers because of their nationality or location».
That last bit, about restricting or excluding customers from certain offers based on nationality or location, is what the EU means by «geo-blocking». The countries of the European Union are meant to operate in one big, porous Single Market, meaning policies on the part of merchants that create unequal access to products across its member states are generally a big no-no. For example, you're not meant to prevent a
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