This past week, Blizzard revealed Chris Metzen has taken on a more formal role as Executive Creative Director of the Warcraft universe. First, I hope he has taken some time to learn how to notice the warning signs of bad behavior so he can help prevent further harm to the devs working on the various games we love. In his statement after the news about it all broke, and so many people broke their silence, he indicated that he wanted to do better in the future. This is his chance to really be present and there for everyone. Secondly, there are a few fascinating tidbits in this announcement that piqued my interest. Maybe I’m just getting hyped for Blizzcon, but I wanted to delve further into some of this statement.
The first phrase I focused on is “crafting the next generation of adventures,” specifically in a context relating to Warcraft . Of course, my first thought when considering the next generation of adventures in any MMO is a new updated MMO in that setting, essentially a WoW2 . All other things aside, that would be incredibly exciting, but it can also be perilous. It reminds me of the huge differences between Guild Wars and Guild Wars 2 , which caused some fans to reject the second game. That is always a risk. Additionally, doing something akin to what happened with Overwatch 2 would be an outright tragedy.
However, there have also been times when the long history of World of Warcraft can hold things back a bit from a technical standpoint. This has most recently reared its head regarding tearing down barriers between Alliance and Horde playing together. Since WoW wasn’t originally designed with that ever as a possibility, making everything work between the two factions hasn’t been a simple flip of a switch. Of
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