With 4.1 freshly released, players have an even larger array of reasons to dive into the new nation of Fontaine. It's also a good point to take a quick retrospective on how the area has impacted the game.
Screen Rant recently chatted with the team about its art exhibition in New York and the release of 4.0, which introduced Fontaine and some new playable characters, alongside exciting design decisions. Fontaine features underwater areas for the first time in the game, and its quest and treasure chest design is noticeably different from previous regions as well. How much of that is based on player feedback? What were the goals with Fontaine? Did underwater exploration work out as hoped?
We've got those answers and more. Check out what the team has to say now that 4.0 has run its course!
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Screen Rant: Fontaine's design feels like another step forward for Genshin Impact environments. Was underwater exploration always going to be part of it, or is that something that came along later in development?
Genshin Impact Team: Our discussion about adding underwater exploration can be dated back to two years ago. Genshin Impact is an open-world game that's still evolving with new content, and it would be a pity if the aspect of underwater adventures is missing. We didn't want the underwater experience to mirror what we already have on land, but instead, we were aiming for something impressive and brand-new. That's why we eventually decided to make it a part of the core gameplay in the Nation of Hydro, Fontaine, and devoted large amounts of energy and resources to developing it.
The art exhibition featured some eye-catching player-made art. How does the team go about sourcing
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