Forspoken has become the launch title for AMD's frame-boosting FSR 3 technology which is made to counter NVIDIA's DLSS 3 with a more open-ended approach. Today, we will be testing Forspoken, the launch title for FSR 3, and see if it holds up to its competitor in terms of performance & visuals.
With the latest Patch which is a rather small one with a download size of just 30.5 MB, you will be able to take advantage of AMD's latest FSR 3 solution in Forspoken. The game already has DLSS 2 so that gives a nice baseline of what to expect from FSR 3 in terms of performance and visuals. In terms of presets, Forspoken's FSR 3 modes include:
You can take advantage of FSR 3's native AA model using the FSR 3 AA mode which runs with both Frame Generation and Without it. This preset is similar to NVIDIA's DLAA which doesn't upscale the image but instead uses the AA algorithm and applies it to the native image for much better quality. Then there are the standard Quality/Balanced/Performance/Ultra-Performance modes which come with different visual fidelities and performance implications. The Performance modes will get you a higher FPS and smoother experience while the quality mode will get you the best image render at a slight performance hit which would still be an increase over the native solution.
Frame Generation works as intended by adding interpolated frames which can offer over 2x the increase in performance. Currently, Frame Generation only works when FSR 3 is enabled & does not work with any other upscaling technologies such as DLSS 2. Following is the performance we got using NVIDIA's GeForce RTX 4090.
As you can tell, the performance of AMD's FSR 3 more or less matches NVIDIA's DLSS 2 in each mode but the 1% lows seem to take a
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