Greetings Lampbearer. Next Friday, October 13, sees the launch of Lords of the Fallen, our debut game here at Hexworks, and we hope you have a fantastic time in the epic and terrifying world we’ve spent the last three years carefully and dutifully crafting. Lords of the Fallen is the first action-RPG to be developed using Unreal Engine 5 and, when combined with the power of PlayStation 5 and the unique features of the DualSense controller, delivers an immersive experience like no other.
Lords of the Fallen is a tantalizing dark fantasy set in the devastated land of Mournstead, and takes place a millennium after the demon god Adyr was exorcised from the world. But of course, evil can never truly die. Now, a spreading corruption heralds his horrific return and it’s up to players to take on the mantle of Dark Crusader, overcome Adyr’s minions, and banish him once more. To help them achieve that herculean task, they’ll harness the energy of a powerful and supernatural lamp, an item of ungodly power that allows players to traverse from Axion–the brutal realm of the living–to Umbral, the nightmarish realm of the dead, seamlessly and in real time.
On PlayStation 5, we knew we could deliver our vision of a seamless transition between two worlds thanks to the ultra-fast SSD, but we wanted to further enhance the rich and immersive experience for players using the unique features that DualSense brings. The DualSense wireless controller’s adaptive triggers provided us with an opportunity to make every group of weapons feel different, giving players visceral feedback through the setting of different levels of resistance in a trigger pull, enabling them to almost sense the weapon in their own hands. For instance, while light weapons
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