Classification is a major endeavor at the Destructoid Insitute for Critiquing Kusoge. Before we can critique, we must first establish what is and what isn’t kusoge. That is to say, a crap game. Even though I am the foremost and sole member at the institute, it can be quite a challenge, as was the case with the Carmageddon series.
Carmageddon has a lot of the facets of kusoge. Each game invariably controls like garbage. Its vehicle physics is detestable. And the mechanics are very loosely tied together and wobbly. However, as I was doing the legwork to establish the series as kusoge, I realized that, while they are concept-first games, they are fun to play under their own merits.
However, there are (at least) two exceptions in the series. The first is Carmageddon 64, which is not only the undisputed worst in the series. The second is Carmageddon TDR 2000. On its Steam store page, it’s actually advertised as “the turd game in the Carmageddon series…” If this game is the turd, then what does that make Carmageddon 64.
We always assumed that rich people would bring about the end of the world, but I doubt anyone thought it would be so literal. The opening cinematic of Carmageddon TDR 2000 lays out that all the privileged folks moved into isolated communities and then nuked everyone else. That’s weird. Who makes the coffee in these communities?
You play as someone outside these communities who is pretty angry. I thought the idea was that you’re trying to raise hell inside one of these perfect cities, but apparently, that’s not it. Instead, you’re just trying to get into Paradise City. Along the way, you also participate in your typical Carmageddon setup.
If you’re unfamiliar, Carmageddon is a series that sells itself on the
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