has three possible endings. That's par for the course in a Soulslike game such as this; they usually have multiple endings and a rotating cast of possible final bosses. Each ending revolves around a certain god or godlike being whom players may choose to side with, and each has different implications for the future of Mournstead. Each one also unlocks a new that can be used in the next run. The ending a player gets is determined by their decisions throughout the game, and it's not always perfectly clear how a particular decision affects which ending they get.
[Warning: This article contains spoilers for all possible endings of Lords of the Fallen.]
's story revolves around the conflict between two gods: Adyr and Orius. Before the game’s events, the evil god Adyr was banished to the Rhogar Realm by Orius and his followers, who also constructed magic beacons to keep Adyr in place. However, Adyr’s powers of corruption have weakened the beacons and their Hallowed Sentinel protectors. The few surviving followers of Orius send the player character on a mission to cleanse the five sealing beacons, unleashing Adyr and ultimately killing him for good. To help, they grant the player character the Umbral Lamp, which allows them to switch between two separate but interlocking realms.
Related: «Lays A Strong Foundation For Future Adventures» — Lords of the Fallen Review
The Radiant ending of roughly aligns with what other Soulslike games might call the "" ending. The story comes to an end exactly as expected, with its main goals accomplished. However, certain questions may be left unanswered, and certain options unexplored. It's also the easiest ending to unlock, and can be seen simply by performing the main tasks outlined in the
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