While the first part of the “remake saga” by Square Enix was remarkable in many respects, many people felt “confined” throughout the game because we didn’t go outside Midgar until the end via cutscenes. That was one of the initial promises about Final Fantasy VII Rebirth, that you would finally be able to see the world of Gaia in full and not just one massive city within it. Thankfully, Square Enix has kept that promise, and based on the previews that have been going around, players will have plenty to enjoy as they go to certain iconic locations.
One specific thing that was noted on Twitter is that the game will feature the full map from the original PS1 title. They boast about the impressive scale that the game has and how it will unlock new areas the more you progress in the game’s story. Plus, it’ll be a seamless transition from spot to spot, and thus, you won’t have to worry about loading screens and other stuff weighing you down.
Final Fantasy VII Rebirth will feature the full world map from the original game, with every location recreated in 1:1 scale.
"One seamless map" with no loading screens and new locations will unlock as you progress.https://t.co/NXsrUlIwqN pic.twitter.com/B26d9BHrKM
This isn’t the first time we’ve heard of such capabilities on the PS5, as a certain upcoming web-slinging title will also feature that kind of “seamless transition” thanks to the systems’ hardware. Focusing on this RPG, it’ll bring players great joy to know that they can wander around the world and fast travel to locations without having to deal with load screens of any kind.
Another thing that the tweet noted was that the various methods you can use to travel across the world map will be available. We were already told about the
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