Payday 3 developer Starbreeze addressed the game's ongoing launch issues in a livestream earlier today, assuring fans that while "we have not confirmed an offline mode," the studio is "evaluating every possibility" going forward.
Brand director Almir Listo and lead producer Andreas Häll Penninger fielded questions from the Payday 3 community on Twitch, in the first of a series of troubleshooting and feedback streams airing at 8am PST / 11am EST / 4pm BST. The next stream is coming tomorrow, September 26, and Listo says they'll continue until "we are in the clear and are seeing the game progress the way we intended."
"We are here today because launch has not gone well," Listo begins. "We launched Payday 3, a game we have been working on for years, for you Heisters on Thursday. The first few hours, everything seemed to go well. You were heisting, you were having fun, starting to see what features you like, what features you dislike, what you'd like to see in the future. But then the servers went down. Once we got them up, they went down again. Then we got them up, we tweeted about that, and they went down again.
"Obviously this has created a terrible experience for you that we would like to apologize for on the team's behalf," he continues. "It's not an easy situation. So we wanted, as quickly as we could, to jump on a stream with you and let you know what our thoughts are and answer as many questions as we have time for."
"We want to apologize," adds Penninger. "This launch, like Almir said, did not go as expected. We understand that many of you are extremely frustrated and angry. We are too. We are proud of the game. We know that many of you enjoyed the game that have managed to play it, and we are doing our utmost to
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