Unity has responded to criticisms of its previously-announced charges for developers, attempting to assuage fears of the new system.
Earlier this week, Unity announced a plan to charge developers using their engine a fee based on every installation of their game after a certain threshold of downloads and sales. If a game made more than $200,000 over the past 12 months, and had been downloaded a total of 200,000 times, it would be subject to a .20 cent fee for every install after this point (only for those using Unity Personal, the company's base tier for smaller developers).
The response was overwhelmingly negative. Many developers pointed out a variety of problems with Unity's new plan, including the issue of privacy regarding Unity tracking downloads and installs. Developers feared it would outright bankrupt studios, and also highlighted issues with installations through services like PlayStation Plus and Xbox Game Pass, which could lead to a deluge of new fees for a small studio.
Now, Unity has responded. The full response is below, in which the company says it wants to "acknowledge the confusion and frustration we heard after we announced our new runtime fee policy." Unity has also attempted to address the issue of repeated installations of a game per customer, writing that only the first installation of a game by a player would be subject to the .20 cent fee.
We want to acknowledge the confusion and frustration we heard after we announced our new runtime fee policy. We’d like to clarify some of your top questions and concerns:Who is impacted by this price increase: The price increase is very targeted. In fact, more than 90% of our…September 13, 2023
Additionally, Unity claims that "more than 90% of our customers
Read more on gamesradar.com