The developer of one of the best roguelikes of the last decade has made its first-ever public statement decrying the proposed Unity changes, announcing it will switch engines for its new game unless those changes are reversed.
Slay the Spire launched in early access in late 2017, and saw its full release two years later. In that time, it's helped kickstart the entire 'roguelike deckbuilder' genre, amassing 117,000 Overwhelmingly Positive reviews on Steam along the way. Its developer, Mega Crit, has been working on a new game for the past two years, but while Slay the Spire was built in a free game engine based on Java, the new game is built in Unity.
In a statement on Twitter, Mega Crit said that "the retroactive pricing structure of Runtime Fees is not only harmful in a myriad of ways to developers - especially indies - it is also a violation of trust. We believe Unity is fully aware of this, seeing as they have gone so far as to remove their [Terms of Service] from GitHub."
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