You need a javascript enabled browser to watch videos.
Want us to remember this setting for all your devices?
Sign up or Sign in now!
By clicking 'enter', you agree to GameSpot's Terms of Use and Privacy Policy
Players are accusing Diablo 4 of implementing «malicious design» into its battle pass and microtransactions. Lucy and Tam break down what is happening, the history of the practice, and how these problems can be fixed. In theory, live service games seem like a win-win for developers and consumers: Developers get to focus on supporting one title, while players are offered a constant stream of new content for their favorite games. In practice, however, things are playing out a bit differently. With the rise
By Tiffany Tse on
Read more on gamespot.com