Guilty Gear series creator, Daisuke Ishiwatari, is a legend in the world of Fighting Games. He's designed some of the most memorable fighting game characters ever, written some of the best fighting game music of all time, and has been active in the scene since the late 90s. Which was why at the Arc World Tour Finals, when presented with the opportunity to pick his brain in an interview, I leapt at the opportunity.
IGN: It's been almost two years since the release of Guilty Gear Strive. Reflecting back, what is something that you're especially proud of with the game? And on the flip side of that, what's something that you kind of wish that you could have done differently or maybe better?
Ishiwatari-san: I could say a lot of things on both ends with regards to things that I am proud of. While it's not necessarily part of the game, it's more on the production side of things, I'm rather proud of being able to gather together so many talented members to put this whole project together.
IGN: And then is there anything that you think you would like to have done differently or anything on that side of it?
Ishiwatari-san: So how do I put it? Amongst different I guess you would say, competitive games, fighting games in particular have a high bar of entry. It's really hard for new people to join in on that. So if there's something that I wish I could do better next time, it's to make that a lot easier. Make it easier and simpler for people to be able to just join in the game and really start to enjoy fighting games.
IGN: Previous Arcsys fighting games have had multiple iterations of a base game, like with Xrd you had Rev and Rev 2. Is this something that you see happening for Strive, or do season passes and free updates kind of fill
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