There’s still something about the grimy, lived-in sci-fi galaxy of Star Wars that is so captivating, and many fans jump at the chance to explore any new corner of it they can find. Star Wars: Tales from the Galaxy’s Edge is a chance to do that in VR, and it’s been enhanced for PlayStation VR 2.
Originally released for Meta Quest in late 2020, Star Wars: Tales from the Galaxy’s Edge took inspiration from the Batuu setting and cantina that opened in Disneyland the year before. Casting you as a nameless, voiceless droid tech who ends up on the wrong side of the Guavian Death Gang, you find yourself stranded on this planet, getting yourself roped into fighting this local gang and taking on a bunch of missions for the Resistance.
At least that’s the first half of the game, but this also includes the DLC Last Call, with a trip or two back to Seezelslak’s bar, and there’s more tales to visit, whether they’re stories told by the hulking barman or missions handed to you by his seemingly singular patron Dok-Ondar.
The game has had a serious glow up when compared to the original Quest headset release, going way beyond what the standalone VR unit can do. It takes a step away from the flatter environmental tones and more cartoony appearance of characters, to featuring more of a metallic sheen on its metals, glossier alien skins, and better contrast and lighting throughout. It can be a seriously good-looking game on PSVR 2.
From getting through the world to the combat, the fundamental controls are solid enough. Playable in standing or seated mode were both nice and comfortable,, with plenty of options and settings to tweak. For movement you can either point and teleport, or use the analogue sticks to move smoothly – there’s no jogging
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