Cloud Imperium Games has launched a new update for the infamous MMO Star Citizen to make its world more persistent.
Alpha 3.18: Lasting Legacies has added Persistent Entity Streaming tech that allows objects moved by players to be dynamically tracked on specific servers, meaning players can now leave their mark on the world.
The developer claims this makes the game «one of the most immersive and 'lived-in' experiences ever seen in games». Further, this technical update is a critical addition in laying the foundation for full in-game persistence.
Another major addition is the salvage profession, providing a new economic and non-combat career path.
This will allow players to retrieve materials from target ships and sell them for profit. New technology and tools, such as a complete cargo refactor, have been added in addition to the Drake Vulture vehicle for the salvage profession and a 'soft death' feature.
For full patch notes, visit the Star Citizen website.
«Every update to Star Citizen brings important new content and tech, but Lasting Legacies is our biggest milestone yet for both the game and all of us at CIG. Persistent Entity Streaming is the first public, impactful step towards a truly persistent universe where players can make their mark, and is a foundational building block that opens countless new gameplay opportunities,» said Star Citizen creative director Chris Roberts.
«One huge such opportunity enabled by persistence is the first iteration of salvage gameplay, which we're thrilled to finally deliver to players, along with the new physicalized cargo refactor. Our players have been patiently awaiting Alpha 3.18: Lasting Legacies, and I'm incredibly proud that we've now able to give them our most
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