Dead Cells: Return to Castlevania is the latest in a long line of excellent DLC for what is one of the best Metroidvania-inspired roguelikes. This is a masterful fusion of a game with one of its original inspirations, and it’s thoroughly entertaining to see the two worlds interact with one another.
What’s truly impressive about Return to Castlevania is how it balances both games equally. I was concerned that one game or the other would overpower and dominate, making it feel less like a crossover, but that’s not the case. Castlevania is lovingly represented in every aspect, all while maintaining the same humorous moments and slick gameplay that Dead Cells is known for.
The soundtrack is one such area, plucking music from Castlevania and then giving it a decidedly Dead Cells twist. It results in some of the best music in the game, feeling both deeply nostalgic and incredibly modern. The weapons also fit perfectly into Dead Cells, with so many of them feeling like they’ve always been a part of the game anyway.
The highlight for me was seeing Richter Belmont and Alucard talking to The Beheaded. Castlevania is such a self-serious series, and that seeps through in Belmont and Alucard’s conversations with you, but Dead Cells just isn’t that serious. In fact, The Beheaded’s most commonly used reaction is just a comedic shrug. It made me laugh every time it happened, because it was like putting a comedy character into a grimdark fantasy and just letting them ad-lib.
The same is true when you eventually meet Dracula. He goes off and monologues, and your character just doesn’t really care. The Beheaded isn’t even that sure why they’ve been dragged into this, and as a player you’ll likely be driven forwards by new loot and the promise
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