My first and immediate feeling upon loading up The Walking Dead: Saints & Sinners — Chapter 2: Retribution was of being rather lost. The first game came out for PSVR sometime after I’d had to put my headset into storage — thankfully it is getting a free or $10 upgrade on PlayStation VR 2, so I’m keen to revisit it — and so while I might know some of the broad strokes of the story and have played an early section of the game, I’m not intimately familiar with the characters and major players in this zombie-infested rendition of New Orleans. Still, the quality of this undead VR playground is clear to see regardless.
As suggested by the game’s overly long title, this is a direct continuation of The Walking Dead: Saints & Sinners, building on the same technical foundations, adding to a map filled with existing locations, a day-by-day progression system, and a continuation of narrative arcs. So directly linked are the two games that you can import a save file from the original to continue on from where you left off, and if you’re in need of a refresher on how to play, you run through the same tutorial. For returning players, it will likely feel more like a major narrative expansion pack than a whole new game.
So, starting off in Chapter 2 without having really played the first is a rather odd-feeling scenario. There’s an introductory cutscene in a similar style to the first game’s opening, with a theme park-style boat ride through a flooded part of the city as dioramas playing out around you to narration quickly gives the lay of the land. But even with that, you won’t feel like you’ve really got the full picture. It’s a rare case in video games where the player might as well be an amnesiac, but the character you play as
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