What if instead of controlling one character in a MOBA like League of Legends or Dota 2, you controlled three? That sounds like it'd make the game a lot harder than it already is, but what if we then simplified the game further by limiting movement to a hexagonal grid and also gave each character two moves instead of four? And let's say we got rid of the laning and farming and just kept the teamfights. Then you'd probably get something like Spellcraft, the new game coming from One More Game.
Spellcraft is being called a "real-time battler," which is a new genre that combines elements of MOBAs and tactical strategy games into one slick package. Two players form teams of three characters each and then unleash them in brutal combat. The first team to win four rounds wins the game, with each round being a fast and furious affair with spells flying and characters respawning until they run out of lives. The winner is whoever gets a team wipe first or gets the most kills.
Related: Why Is Everyone Making A Fantasy Game These Days?
Each character will have its own unique stats and abilities that can be customized between matches. Spellcraft has a variety of characters to choose from, such as a sci-fi robot, an old-timey car that's transformed into a robot, fantasy knights and mages, or a literal bear. Basic moves for each character are assigned to A, S, and D, while super moves are mapped to Q, W, and E. Players control movement and targeting with simple mouse clicks.
"We’ve been running private playtests with real players throughout the course of Spellcraft’s development, and the version of the game that we’re playing today is something we’re very proud — and a little anxious! — to finally put in front of the world," said
Read more on thegamer.com