Yesterday, during the PAX East 2023 Digital Showcase, indie Chinese developer Studio Surgical Scalpels and publisher Skystone Games announced the Steam Early Access launch date of the zero-G first-person shooter Boundary.
This competitive multiplayer game first appeared on our radar at Gamescom 2019, where Chris Wray tried a demo. At that time, the developers were targeting an early 2020 release on PlayStation 4 with PC following later.
In January 2020, Boundary made the news thanks to an RTX technical demo that won NVIDIA China's DXR Spotlight competition. A few months later, we interviewed CEO and Co-Founder Frank Mingbo Li to learn more about the game's features and mechanics.
Later in 2020, Studio Surgical Scalpels even released a benchmark (still available on Steam) featuring RTX and NVIDIA DLSS. After that, the game went dark for quite a while, only resurfacing for occasional and brief test weekends.
With the early access release date at last in sight, we had another chance to speak with Frank Mingbo Li. Our lengthy conversation spanned the reasons behind the delays, the features and content available on April 13th, details on the Battle Pass and post-launch roadmap, the console plans, and the technical changes on PC (RTX and DLSS have been removed, at least temporarily, while FSR 2 and XeSS are supported).
Boundary was originally scheduled to launch nearly three years ago. What happened? Why was the game delayed for such a long time?
Three years ago, our main development platform for Boundary was PlayStation 4, but COVID-19 changed everything. We were forced to start working from home, and the transition was chaotic. Particularly in the early stages, the development team had no experience with remote work, and it took
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