Diablo IV players experienced server queues during the recent early access beta, and Blizzard boss Rod Fergusson has explained why they happened and why they are sometimes necessary. For context, server queues on the first day of the Diablo IV early access beta could be upwards of two hours, but by the end of the first weekend, server queues were practically nonexistent.
Speaking to Eurogamer, Fergusson said it would be ideal if there were no server queues whatsoever, but that is not always possible nor may it always be in the best interest of the game. Fergusson explained that sometimes server queues are due to high demand, but other times, queues are put in place even when a game's servers are not at capacity to help with specific subsets of a game.
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«Sometimes you'll put a queue in place just so that if there's one particular service--like writing to the database--that you're trying to not overwhelm, you'll add to the queue to say, 'Hey let's just slow down a little bit while we fix this or look at it,'» Fergusson said. «So it's not always just availability of space. Sometimes something's being investigated, or you're trying to manage pressure on one particular thing until you can reinforce it.»
That is what happened with the Diablo IV early access beta. «We actually turned up the queues a little bit to protect this while we were working, and then, once we did the work, we were able to start dialing it up and dialing it up and the queue was going
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