As Lilith’s minions crawl out of the shadows, Blizzard’s Diablo 4 beta has proven that you’ll need to muster all of your strength to send them back to the burning hells. Two new Diablo 4 classes will be added as part of the RPG game‘s next test phase: the Druid and Necromancer. Ahead of their release, PCGamesN spoke to Diablo 4 game director Joe Shely, and franchise VP Rod Fergusson about what to expect.
As someone who has always played melee DPS characters, the Necromancer and Druid are somewhat foreign to me. While I played Witch Doctor in Diablo 3 (S-tier in my heart, D-tier in reality), I never quite extended my summoner class fantasy to Diablo’s resident ranger and dark magician.
I’d be a liar if the release trailer for the Necromancer didn’t have me intrigued, though, so I asked Fergusson and Shely what to expect from each class ahead of the upcoming open beta.
Fergusson, a self professed “necro main” who just got a tattoo of the class during the Hell’s Ink tour, tells me that “the coolest thing is the control of the Necromancer. The customisation that the Necromancer has centres around the book of the dead, and so you get to configure your army the way you want.
“You can take all of that customisation around what your army will look like, and you can actually sacrifice them to make you stronger,” he tells me with a vaguely maniacal grin. “You can be like ‘actually, I don’t want an army, I want to be a badass blood Necromancer or a bone Necromancer, and I’m going to take the power of my sacrificed army and make me stronger.’ I really love that flexibility. It’s my favourite class.”
While the Necromancer deals with the deceased, the Druid deals with all things living and breathing. Unfortunately we won’t get to see
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