Criticisms over the Diablo 4(opens in new tab) beta's lack of dungeon variety is strictly a beta problem, according to the game's lead developers.
In the recent Diablo 4 pre-order beta, dungeons(opens in new tab) kept the same layouts on repeated runs—a rare trait for a series that typically randomizes them. As players adventured through the beta on multiple characters, they started to notice the similarities, calling it «repetitive»(opens in new tab) and «linear»(opens in new tab).
According to game director Joe Shely in an interview with NME(opens in new tab), the repetitive dungeon design is because the beta is limited to one area in the open world game.
«We put well over 100 dungeons in the game—many of those are not in Fractured Peaks,» Shely said. «We expect that as you’re leveling up your character, you’re going to be adventuring through many different dungeons rather than doing the same dungeon over and over.”
Shely went on to explain how Diablo 4's dungeons aren't always about slaying demons. Some dungeons require you to place objects on altars to progress, kill a boss at the end, or complete an event. „It's really about—during the level-up period—experiencing all of the different dungeons that exist in the world, and of course, in the beta you're only getting a fraction of that.“
General manager Rod Fergusson also told NME that Diablo 4's dungeons will have a „sense of place,“ compared to the randomly-generated Greater Rifts in the last game. And he said Blizzard will „continue to iterate on dungeons and other features,“ once the game launches on June 6.
In a Reddit thread(opens in new tab) about a separate interview with Fergusson and Shely with Eurogamer(opens in new tab), fans expressed dissatisfaction with
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