When it first came out in 2020, The Walking Dead: Saints & Sinners was rightly lauded as one of the best virtual reality games out there. From how reactive and interactive the world was, to the weighty motion controls for zombie battling, and most importantly how scalable it was to cater for standalone VR, PC VR, and the original PlayStation VR, while still looking pretty darned good.
Now it’s out on PlayStation VR 2 alongside its sequel, the awkwardly named The Walking Dead: Saints & Sinners – Chapter 2: Retribution, and it looks to take advantage of all the raw power of the PS5 and the capabilities of the PSVR 2. So how has it done?
First things first, let’s talk the upgrade path. Skydance originally said that all users would be able to upgrade for free, even PS Plus subscribers that grabbed the base game as a freebie back in 2021. That eventually changed to being for those who own the Tourist Edition, which is an £8 / $10 DLC if you have that standard edition. That’s not too unreasonable, though it is a disappointing backtrack of sorts, but the roll out has been a bit of a mess, looking on Reddit and social media. Some people buying the PS5 version of the DLC or the disc version not having a path at this time, though Skydance is looking to put this in place. If you’ve not yet jumped in and do need to pay, make sure to double check what you’re buying.
Saints & Sinners holds up really quite well on the original PSVR thanks to the strength of its art style and that inherent scalability. It is fair to say that it’s still going to suffer from that headset’s 1080p screen resolution, though, and so reading item details and text from a little distance can be a bit rough at times. When you’re at the crafting tables, for example.
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