The impact that Resident Evil 4 had on the industry can’t be understated. Mechanics that were refined in the title, such as the aiming and over-the-shoulder camera, became widespread in the console generation that followed. QTE events caught on in a big way, and set-piece moments became focal points in many big titles. Some of the best and worst parts of modern game design were first popularized in the 2005 title. As meandering and unfocused as it could be, it’s an important and well-loved title.
When the Resident Evil 4 remake was announced, like many people, I wondered how Capcom would approach the most over-the-top and ridiculous elements that seem so out-of-place in the drab, monotonous high-budget market. Now I know the answer.
Resident Evil 4 (PC, PS4, PS5 [reviewed], Xbox Series X|S) Developer: Capcom Publisher: Capcom Release: March 24, 2023 MSRP: $59.99
Six years after the worst first day on the job ever, Leon “Sherbert” Kennedy has an awesome jacket. Now working a different job, he has that jacket taken from him, and spends the entirety of the game trying to get it back. Also, the President of the United States’ daughter is missing in the area. Maybe find her and ask if she’s seen his jacket.
Leon’s jacket is lost somewhere in a remote part of Spain. Crawling across the countryside are angry people who have worms.
Resident Evil 4 can be neatly sliced into three parts: the village, the castle, and the island. The first part was a major departure for the series, simply due to it being more rural and not including zombies. Zombies don’t really pop up at all in a direct interpretation of the word; instead, having you fight faster, smarter enemies that come in various flavors. So, while the locations of the latter
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