Since its launch, there’s been an argument floating around that Destiny 2: Lightfall is a “filler” expansion. If you’re referring to the narrative, then sure – you may be on the money. If you’re talking about the complete package, it’s anything but. Like preceding expansions, it brings a new destination to explore (which is refreshingly colorful), new and revamped activities, and a bigger-than-ever box of toys to play with. Add to that an extensive list of quality of life upgrades, and Bungie’s thoroughly satisfying first-person shooter RPG has never felt better.
While the storytelling in Lightfall’s core campaign doesn’t hit the highs of The Witch Queen, it also doesn’t hit the lows of Shadowkeep and Beyond Light with their respective open-world filler tasks. The Witness has finally arrived in the Sol system and is ready for its big showdown with the Traveler. On this narrative front, there’s certainly disappointment in store for players who thought they would finally get some answers about the cosmic conflict that has been bubbling under the surface for close to a decade.
However, taking Lightfall’s story for what it is, and without prerequisite knowledge, I found it to be a pleasantly enjoyable time, and true to the “80s action film” Bungie pitched leading up to its release. Players will spend 5 to 8 hours discovering and mastering new paracausal powers in a bid to overcome insurmountable odds as war breaks out in the Neptunian city of Neomuna. The key players in the campaign are Osiris, Nimbus, Rohan, and Empress Caiatl – all of whom constantly find themselves on the back foot alongside the player, rather than finding success after success in a push-and-pull conflict with Cabal forces in the Witnesses thrall.
The
Read more on wegotthiscovered.com