The long-awaited remake of Resident Evil 4 finally launches next week, and there’s no denying it’s a technically-impressive update of a survival-horror classic that still holds up today (check out my review for Wccftech here). That said, I have to admit I was slightly disappointed by the scope and ambition of the remake. Capcom certainly treats RE4 respectfully, but they don’t reinvent and elevate the source material to the same degree they did with their remakes of Resident Evil or Resident Evil 2.
Another thing that colored my opinion of the new Resident Evil 4 is that Capcom is releasing it less than two years after Resident Evil Village, which itself was clearly meant to be an RE4 successor of sorts. The European backwater setting, the mobs of enemies, the heightened campy tone, the quest to rescue a damsel in distress – if Capcom had titled the game Resident Evil 4 Part 2 I doubt many would have batted an eye. In fact, in my opinion, Resident Evil Village carries on the legacy of the original Resident Evil 4 in more vital fashion than its own remake (I gave RE Village a 9, while the RE4 Remake got an 8.5). I realize I’m going out on a limb here and that not everyone will agree, but here’s why I thought Resident Evil Village was a more exciting Resident-Evil-4-style adventure than the actual RE4 Remake…
Warning: I’m avoiding Resident Evil 4 spoilers here, with the exception of some broad, general statements and descriptions. That said, this article will include Resident Evil Village spoilers.
Let’s start with the basics. While the Resident Evil 4 remake is largely the experience you remember, delivering over-the-shoulder shooting, dramatic spin kicks and more, the game actually has some issues on the control front.
Read more on wccftech.com