Killsquad(opens in new tab) studio Novarama has revealed its new project, a multiplayer FPS set in the Second World War. It's called United 1944(opens in new tab), and promises to blend shooter action with strategy and crafting.
The gameplay in the reveal trailer up above looks pretty straightforward as these things go—gunfire, explosions, ruined buildings, and rousing music—but a more detailed explanation of how the game works(opens in new tab) reveals that there's more going on. Each map in United 1944 has two HQ buildings, one for each team of 16 players, where players will spawn; from there, they'll fan out across the map in search of «secret documents.» Finding and delivering those documents to HQ will allow players to craft «outpost kits» that will enable teams to capture and control points on the map.
But you're not going to be capturing or controlling much of anything without guns, and this is where United 1944 starts to diverge from most other such shooters: You begin the game «literally with nothing,» and must craft your weapons from scavenged resources.
You'll also have to be careful about how you use those weapons, because apparently you are not the world's greatest gunsmith and the firearms you create can (and almost certainly will) break—not something you want to happen in the middle of a firefight.
Teams are based on the usual Axis and Allies standard, but there are no preset classes: Instead, there are five skill trees (engineer, recon, sharpshooter, explorer, and support) that you can select from as you see fit. Capture points also aren't fixed, meaning you can drop outposts anywhere on the map you like. But outposts can be taken by the opposing team, so if you want to keep them you'll also need to
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