Sony's PlayStation VR2 landed in late February, boasting a beefy lineup of 50 launch titles and groundbreaking new hardware. If you spend just a few minutes with the device, you'll find that it provides a comparable experience to Meta's Quest headset, and that significant advancements since the first PlayStation VR headset have made for a smoother, less motion sickness-inducing experience.
Before the platform launched, it's been hard to gauge what the PSVR2 might offer developers. At minimum, it's good for the VR market that Meta is facing stronger competition. Valve's sort of checked out on the Index (maybe justifiably so, the Steam Deck is incredible), and other VR and AR headset makers have stepped back from the market in the last few years.
George Jijiashvili, principal analyst at our sibling organization Omdia agreed with me that there's lots of market potential in the new headset. According to the firm's data, the headset's installed base is projected to cross 10 million active installations, high above the number enjoyed by the first PSVR. "As many as 3.6 million PSVR2 headsets could be sold in the first two years of its availability," he noted.
Omdia estimates that the platform might achieve an attach rate of about 6.8 percent of users on PS5 consoles.
We've now had a chance to spend time with the PSVR2, and opportunities to think about what the platform offers the game development world. The biggest advantage over other headsets right now is PSVR's integration with the PlayStation ecosystem—and that might mean more devs not currently working in VR should start giving it a shot.
Three of the PSVR2's big launch-window titles were Horizon: Call of the Mountain, Resident Evil Village's VR mode, and VR support for Gran
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