When it comes to dedicated MMORPG players, mobile is often considered a dirty word, especially among gamers in Western societies. Most strictly mobile MMORPGs are typically shunned by certain communities, and good luck discussing a mobile game on r/MMORPG without being downvoted to oblivion. With such strong disdain towards the sub-genre, is it possible that mobile MMORPGs will ever find their place among their PC brethren?
In order to properly answer the question, it’s important to identify current problems with mobile MMORPGs. There are nearly countless to choose from and they mostly follow the same formula, which is part of the issue but also makes diagnosing it that much easier.
If I search for ‘MMORPG’ on Google Play, dozens upon dozens of games pop up. Of course, there are lots of copycats with generic titles, such as Starfall Fantasy, but there are plenty of games from beloved franchises to choose from as well likeRagnarok Online,Lineage, MapleStory, Perfect World, Ys, Mu Origin, and even Ni No Kuni.
This is where the problem begins. Even the MMORPGs from the aforementioned legacy titles are nearly indistinguishable from the generic ones. The same foundation and gameplay formulas are reused by a handful of companies with a different coat of paint for each IP. Sure, you’ll have sprites of some recognizable characters and there might be a unique mechanic or two, but the gameplay loop hardly changes.
Of course, it could be argued that most MMORPGs, regardless of platform, utilize the same gameplay loop; create a character, follow the main story quest or grind for about a hundred levels then do dungeons, raids, and other ‘endgame’ dailies/weeklies until the next major patch or expansion comes out to start it all over
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