If I were to ask your rank-and-file game developer "would it be possible for me to take a hat from Fortnite into Marvel's Spider-Man?", the natural response I'd probably get is "no, what is wrong with you, that is technically and artistically unfeasible."
And they'd have good reason to, especially after three years of blockchain-fueled mania was built on the idea of creating game assets that could transfer seamlessly from game to game. It's a feature riddled with problems, and seemingly only dreamed up to help give financial value to digital assets.
And for most developers making tie-in content between games (think about how Final Fantasy XV randomly crossed over with Assassin's Creed Origins), it's just easier to remake a given asset from the ground up.
But let's say for some reason you were a developer trying to still crack that problem. Maybe you're not trying to give value to digital goods, maybe you just played Roblox and thought "hey, it's cool that these items can transfer between different games experiences." Or maybe you're interested in a network of games where it's fun for players to have items change form to fit the type of game they're playing--like how animated films or movies will have characters change form when jumping between worlds with different animation styles.
What process might help that feature replicable?
At MIT's Gaming Industry Conference currently underway in Boston, Massachusetts, generative AI founders Cory Li (founder of Spellbrush) and Hilary Mason (co-founder of Hidden Door) made some decently interesting pitches for how the technology could be used to create new game mechanics during a panel on the technology.
Of course, this pitch—and other AI pitches like it—would only work if AI toolmakers
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