and developer Obsidian Entertainment has been relatively open about its canceled RPG called that was in development during the early parts of the PlayStation 3 and Xbox 360 generation. Josh Sawyer, director of 2022’s acclaimed and a former director of the game in question, took to Twitter to discuss more about the game’s demise.
I got to work on an Aliens RPG for SEGA from 2006-2009. Obsidian didn't have directors at that time, just leads who were all considered peers. It resulted in a lot of dysfunction when the leads didn't agree on how to do something. https://t.co/Zz6jRqYkD7 pic.twitter.com/JoxW5V3424
Sawyer talked about how the lack of directors played a role in sinking the title. He said that the owners, at the time, believed it would be bad if one person had authority over every decision, which is why leads were considered equals. He said he later became a director on for three months. was the first Obsidian game to have leads from the start, according to Sawyer. He then said that earlier games from the team weren’t harmed by this approach because “dysfunction was ameliorated by smaller teams and established tech pipelines.”
He also noted that progress on was very slow and that it had “cool ideas,” but games are more than just that; they require playable levels., the studio’s spy-focused RPG that was also in development around that time, was further along and had more playable content, according to Sawyer. So even though the espionage thriller wasn’t in an established IP and ran into troubles regarding Sega’s indecisiveness and Obsidian’s lack of focus, Sega still went with instead.
Sawyer completed this initial thread by saying he was happy to playCold Iron Studios’ because it was also a third-person game that
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