The 2000s had plenty of games set in the Aliens universe, but one project that never saw the light of day was Aliens: Crucible which Obsidian game designer Josh Sawyer was developing for Sega back in 2006.
Responding to a tweet asking video game developers about their "one that got away" projects, Sawyer revealed concept art for the game, an action-RPG that contained a «lot of cool ideas» but was ultimately shelved by Sega so that Obsidian could work on Alpha Protocol. It was only in 2009 when Sega confirmed that Aliens: Crucible had been canceled.
«There were a lot of cool ideas in the works, but you don't ship ideas,» Sawyer tweeted. «The biggest lesson I learned from the experience is that if you don't have playable levels, you don't have much of a game--there are some exceptions, of course. The closest Aliens game that could be compared to Crucible according to Sawyer, is Aliens: Fireteam.
According to the developer, the Cold Iron Studios-developed game has a similar setup to what he envisioned for Crucible, and he was glad to see Fireteam Elite released. „I was happy to play Aliens: Fireteam Elite because the overall setup was similar,” Sawyer said. “Small team, third-person, with an emphasis on deployables and support actions. The similarities ended there, but it was nice to see the idea could actually be fun in practice.»
I got to work on an Aliens RPG for SEGA from 2006-2009. Obsidian didn't have directors at that time, just leads who were all considered peers. It resulted in a lot of dysfunction when the leads didn't agree on how to do something. https://t.co/Zz6jRqYkD7 pic.twitter.com/JoxW5V3424
Progress on the game was very slow, especially when it came to creating workable game levels. We had another game in
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