Ahead of the new edition of D&D in 2024 (currently known as 'One D&D), fresh details on the revised Dungeon Master's Guide have emerged - and it's getting a total overhaul.
In a video from the official D&D account, game design architect Chris Perkins discusses where the current Dungeon Master's Guide went wrong and how the next version is going to fix that. Along with additions he described as missing in past Dungeons and Dragons books (such as basics like what a DM screen is as well as improvisation advice), he says that its format is being reworked with a greater emphasis on accessibility.
To be precise, Perkins described today's DMG as "backward" with in-depth information about world creation and cosmology up-front followed by basic rules. The new DMG will reverse that, and I've paraphrased the revised format below:
To help make things more approachable, Perkins and the team will be using a "more show, not tell" approach with specific examples designed to help readers get the hang of it all. For example, it'll include a campaign of sorts made using advice from the book. These adventures can either inspire your own or you can copy them wholesale, and while they won't be as in-depth as D&D's published quests, they've been created with the DMG so should help show you what to do.
You can check out the video for yourself below
Although we don't know for sure what the mysterious 'surprise' chapter Perkins mentions will be, it could possibly include the 'lore glossary' he mentions during the video. This should explain who the movers and shakers of D&D are (from Vecna to the Demogorgon) and describe iconic locations such as Waterdeep.
Intriguingly, this video also explains why the old DMG might have fallen short - and it's
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