Dungeons and Dragons is striving to make things easier for new players, and an integral part that comes with its new Dungeon Master's Guide. Senior story designer Chris Perkins explained that it comes with its own starter campaign, so you can play an adventure without having to set one up yourself.
"We're going to give you specific examples of the types of things we're talking about - a specific D&D campaign, for instance," Perkins said (thanks, WarGamer). "The DMG will now contain one that you can basically either copy and emulate or just pick up and use to make your own."
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The next DMG releases in 2024 as the beginning of the One D&D era. Unlike previous DMGs, it won't start with a deep dive into worldbuilding but instead, the basics, onboarding newcomers by showing them how to create their own world and lore. However, Perkins stresses that "This is not published adventures like our big D&D books; this is a new approach."
Not only will it make creating a starter adventure easier than ever, but it will also come with a rules encyclopedia that is backwards-compatible with existing campaigns. This should, hopefully, make things more intuitive for first-time D&D players.
Perkins breaks down the book in detail in an official D&D YouTube video. He says that chapter one will focus on the basics, two will cover what happens when you're actually playing, three is an alphabetical list of rules, four and five give advice on building an adventure, six is centred around the 5th Edition, seven is about old and new magic items, and chapter eight is a surprise yet to be revealed. All of which comes out with a pull-out map, a first for DMGs.
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