Ravenswatch was really not on my radar prior to this weekend. I’d heard some rumblings here and there, but after a few friends talked me into it and I saw the fairly cheap price tag, I figured I’d give it a shot. Co-op roguelite with some vague whiffs of dungeon-crawling sounded like a good time.
And it is, as it turns out, a good time. Passtech Games, the studio you might best know for its work on Curse of the Dead Gods, has something here with Ravenswatch. It’s visually appealing, clever and evolving, with some good variety run-over-run. My only hang-up is that there isn’t a lot here right now, either.
Ravenswatch lets you pick from several classic characters from myths and fables, like the Pied Piper or Beowulf. You then set out to fight the emerging nightmares around Reverie, corrupting the world and really bringing down the vibes.
The whole time, a clock in the bottom-right of your screen is ticking, counting the hours and time-of-day. When you run out of time, it all comes to a head, and you have to face the looming Master Nightmare with whatever strength you’ve built up.
Granted, there are plenty of ways to gain power on the way there. Taking out monsters garners experience, but you can also look for rewards on the map too, like treasure chests or wells that increase your health. These can add up over time, as you build up both your character and the skills available to them.
Every characters has their own set of skills, sorted into different categories. Generally, there’s a basic attack, some kind of power move, options for mobility and defense, and an ultimate skill. It feels akin to Diablo, or maybe even closer to narrower action-RPG kits like Battlerite or MOBA games.
The way these skills evolve, over time, is
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