Planes, Trains and automobiles, as well as horses and carts, boats and just about everything in between, Transport Fever 2 will task you with sorting all of those out in the logistical nightmare of getting your cargo and pedestrians to their desired location.
I barely touch PC gaming, so Transport Fever 2 is the first time I’ve touched the franchise which started back in 2014 with Train Fever. The main object of the game is to organise transport routes throughout various locations, you might be building a train line to make a route for carrying logs to help build the local circus, and then you’ll need to set up a bus route for pedestrians to get their too.
Starting off in the 1800’s you’ll be restricted to horse and carts, but you’ll soon open up trams if you fancy upgrading those dusty roads to house the new technology. The core game is split into 3 chapters, covering the 1800’s, 1900’s and finally modern day and the 2000’s.
While you may be able to breeze through the scenarios in 20-30 hours, don’t be surprised if it takes twice as long as you learn to take your time and complete each task as well as bonus challenges to ensure you unlock all three rewards. Sometimes these challenges are as simple as finding a location and performing an action such as reducing the landscape, but others might require you to set up a multi-system transportation hub, to send multiple resources to a factory and then carry the resorting produce to local towns.
Within these scenarios, especially in the first chapter, you’ll find the many millions on hand more than enough, but the final scenario of chapter 1, and onwards starts to introduce you more to the business aspect as you need to start ensuring transport routes are efficient to make
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